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Vesta Opalus
Ostrakon Agency Gallente Federation
626
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Posted - 2015.04.20 18:12:00 -
[1] - Quote
This is just the last in a string of bad decisions thats preventing CCP from making a good game here.
1. Deciding to put this on the PS3. This was some upper level corporate donkey who wanted to "leverage synergies" and all kinds of dumb ****, I guarantee it. Someone got a hold on some guy at Sony who wanted to bring more games to PSN, and they gave Dust 514 a sweetheart deal. And this is what we end up with. A game built on a machine at the end of its lifecycle, thats showing its age and should never have been chosen as the platform for a forward looking game that was going to be expanded and developed as a kind of open sandbox MMO shooter game. Guess what, the PS3 cant handle that, so what we get instead is a lobby shooter.
Im not even going to list all the other problems with the game, since they all pretty much extend from that first misstep.
Its just sad that we cant even get 3D models for the new tanks, because thats something even amateur game moders can do for free in their mom's basement.
Meanwhile we still dont have a full array of scrambler pistols, we still dont have any anti armor tactical rifles, we still dont have breach and burst scramblers, we still dont have burst rail rifles, and so on and so forth, all this **** would take like an hour or two of work each, all the models are already in game, its just ******* lazyness and lack of vision thats hurting this game. The magsec and ion pistol still suck, breach rail rifle is broken and crap compared to other rifles, scrambler is OP (but hey at least they aknowledge it now and might fix it), shield dropsuits suck nuts compared to armor ones, and so on and so forth.
Don't get me wrong, Ill sing praises to rattati and the dev team for what they have done so far, because they've really been doing the best they can recently with the **** hand they've been dealt, and this game is fun when the matchmaking isnt making every game 8v14 and disconnecting you or however it decides to screw you over this time, but come on. There's still some really lazy **** going on with the development of this game, and its pretty sad.
So fine, we'll get some tanks, I guess thats cool. Whatever. Its not like it makes a difference which invincible death machine is shooting at me and making it so I wish swarm launchers still worked without having to get 3+ people to use them to get anything done.
I guess the point is when you see someone complaining about the new tanks not having new models, just remember its not just this one thing they are really complaining about, its a whole series of things that makes this one thing the straw that broke the camel's back for them. |
Vesta Opalus
Ostrakon Agency Gallente Federation
626
|
Posted - 2015.04.20 19:25:00 -
[2] - Quote
Iron Wolf Saber wrote:Georgia Xavier wrote:Iron Wolf Saber wrote:I would also like to remind players that Dust 514's database is structured entirely differently from so many games.
Borderlands may have bajillion guns.
You can only have 100 or so stored at any given time.
Dust 514 has currently no upper limit known yet. We're likely to hit eve limits though when it comes time but we're far from that atm. I'd rather have 100 different guns than 700 variants of the same guns Depends on how you stack your database; some games don't have more than one gun and just have variations on the model and stats but all stemming from the same family. Older games are not likely to have this kind of db family stacking though and have individual pages for each weapon. Newer games however do the family stacking so that it becomes easier to define not only a whole group but modify the entire tree or branches of that tree at a time; IE nerf all semi-auto rifles the same would be simply going into the semi-auto rifle branch and changing the attribute there. Then you check the end 'leaves' of the branch to make sure you didn't break anything. Eve's database (and to an extent ours) is very similar on this concept; An entry for a Thorax includes; The Blueprint, Blueprint original, produced item when packaged, produced item when unpacked, and all tech 2 and pilot variations and their blueprints and the likes on one page. Instead of 30 or so. This can cause some problems because every item in the game is treated in this manner. Random space rock? Blueprint for that too. Missile fired from your launcher? Blueprint for that specific instance of that time as well. (this has been seemingly fixed I cannot target missiles anymore and it caused immense amount of lag) but say you want to nerf all Gallente Cruisers; you cant do it in one go on a single attribute you have to tune each one individually. Dust 514 has consistently expressed this problem over and over again as some of you found out. Either way Dust and Eve has things going for it (immense storage space) and bad things going for it (the very strict dependency of items being in a 'physical' location) which has had made player trading extremely hard pursuit because the eve wide inventory doesn't have a 'teleporter' for items to simply go from your inventory into x players inventory 30 jumps away. Other games DB has things going for it as well but they also have limits; Namely their items have extreme number of properties allowing for massive amounts of variety at acceptable memory costs. You can easily via attachments and doohickeys give the apperance of 50 different guns while its still technically 1 gun base model. CoD AW expresses this rather strongly if you're playing with a really shoddy connection the content doesn't stream that well and you can see that even guns that are supposed to be more unique looking have a base 'grey' model shared between all variants of the gun or its modifications.
I dont care. I play video games, I dont design them.
CCP can make excuses all day long, and so can the part of their player base that doesnt want to be critical of the consequences of that design (a dissapointing game with massive wasted potential).
Its ok though, once Crowfall or Star Citizen comes out, you'll probably never see me again. l; |
Vesta Opalus
Ostrakon Agency Gallente Federation
626
|
Posted - 2015.04.20 20:09:00 -
[3] - Quote
DUST Fiend wrote:Vesta Opalus wrote:I dont care. I play video games, I dont design them.
CCP can make excuses all day long, and so can the part of their player base that doesnt want to be critical of the consequences of that design (a dissapointing game with massive wasted potential).
Its ok though, once Crowfall or Star Citizen comes out, you'll probably never see me again. l; I'm pretty sure the small branch of Star Citizens team for Squadron 42 is bigger than the entire DUST team put together They have some of the original designers for Cryengine on their team, which is pretty sick.
Yeah their lead "chairman", Chris Roberts, is pretty bro tier as well, and answers community questions and all that good stuff on youtube and has alot of community interaction.
The small dev team for Dust is just another mistake CCP has made and is making, not only are they not providing enough resources to make changes and improvements, they also routinely cannabalize the dust dev team for other projects like Valkaryie or Eve expansions (or so I have heard from a number of places, this may or may not be true). |
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